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November 12, 2002
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Helping teams collaborate more effectively by surfacing insights on individual behaviors though AI-enabled tools. In December 2021, Riff Analytics was acquired by Esme Learning.
Founded in 2017
Accelerated in 2020
Acquired by ESME Learning in 2021
Higher Ed, Workforce Training
Leaders in Peer Learning. Scalable active learning through research-validated peer assessment.
Solfeg.io makes it easy to practice instruments and understand how music works by playing well-known songs in school and at home.
Toms Rusovs Lauma Kazak
Immersed Games is harnessing the engaging power of video games to create a next-generation STEM learning platform.
Lindsey Tropf Ryan Tropf
Buffalo, New York
AI-based skills platform addressing a range of career and workforce development needs for community colleges.
San Francisco, California
Spinndle is a social hub for student-led projects. While other project management platforms bottleneck progress at the teacher, a social hub like Spinndle allows students to operate much the way adults are expected to in the modern workplace: actioning on feedback from peers, collaborating, sharing ideas, and tracking their own progress. Teachers have everything they need to support students, whether remote, in-person or hybrid learning environments.
BOLDLY is a career management platform enabling companies to engage and retain their talent by mapping career pathways and delivering better development experiences for a digital native workforce.
Forefront designs training and digital tools for enterprise teams to increase intercultural literacy, especially for global and remote teams.
Mindprint Learning’s executive functions and cognitive assessment platform identifies students’ core learning traits and provides standards-aligned options to empower teachers to improve academic outcomes for every student.
Princeton, New Jersey
Thimble designs standards-aligned, blended STEM curriculum for middle and high schools to teach students advanced engineering, coding, and technology skills. Using a mix of online curriculum and modular hardware, students solve problems and demonstrate knowledge.
Beetools is reinventing the way people learn a language by creating a new learning method and a new type of classroom, using VR, AI, Adaptive Learning, and Gamification.
Fabio Luis Glinski Ivatiuk
Language Zen is a web app that supports language learning and uses proprietary machine learning to improve the effectiveness of language attainment.
Speak Agent is a classroom instructional technology tailored directly to a school’s curriculum which helps students learn the academic language necessary to master key STEM, reading, and other concepts.
InScribe is an intelligent Q&A platform that leverages the power of community and artificial intelligence to connect learners to the answers, resources, and individuals they need to succeed in school and beyond
Indigo improves engagement, retention, and career readiness for K-12 and Higher Education with an actionable Social and Emotional Learning (SEL) dashboard of personal skills, traits, and motivators for use by teachers, staff, students & parents.
CognaLearn aims to transform the delivery of education by replacing lectures with patent-pending Team-Based Learning (“TBL”) methods and technology, developed at Duke-NUS Medical School.
Skillist is a skill-based job application platform that makes it possible for companies to hire the best people based on what they can do, instead of where they come from.
Greater Boston Area
Authess is an MIT-originated startup that uniquely leverages technology to measure an individual’s ability to solve complex, real-world problems. The Authess platform supports authoring, delivery, analysis, and reporting of authentic, performance-based assessment.
The BlocksCAD 3D modeling software fills a critical need for teachers in k-12 schools seeking ways to leverage engaging 3D printers, makerspaces and virtual reality environments with teaching math and coding fundamentals. In classrooms and afterschool programs around the country, we have shown that students who engage in activities using BlocksCAD have improved attitudes towards math, engineering, and computational thinking.
Cram Fighter helps students become more successful through digital tools that help with scheduling, time management, and procrastination.
Cue Career is a career exploration and workforce development platform connecting students to professional and trade associations.
Los Angeles, California
Charmtech Lab’s Capti Voice literacy support tool enables teachers to personalize learning for students with and without disabilities or language deficiencies. Any content can be placed into a playlist and text to speech technology is augmented by a significant set of highlighting and other tools.
New York, New York
Cognii is a leading provider of AI technology to the education industry. It’s awards-winning Virtual Learning Assistant provides automatic assessment to students’ open response answers along with personalized tutoring.
CueThink is a peer-to-peer application for math problem solving.
CourseStorm is a cloud-based, course registration and marketing system. With customers in every state, CourseStorm is on a path to revolutionize how people find, register and receive credit for informal education.
Chalk Talk’s CollegeReady is an adaptive ELA & Math curriculum that prepares high school students for State Standards & State Exams. It minimizes the generosity burnout of educators by mitigating all the prep work that goes into preparing for the class. The course schedule, lesson plans, teaching materials, in-class activities, and homework assignments are all adaptively generated, leading to better learning outcomes in less time.
Choosito builds artificial intelligence tools for personalized learning. Our mission is to serve the need of every learner by finding for them the right content at the right time. We license our technology to business partners in the industry to improve content delivery, including OER.
CareAcademy provides online professional development courses for professional and family care givers.
Hihilulu is a Chinese language learning product for children of Chinese expatriates which is estimated to be more than 8 million in the world.
Proprep provides video tutorials and study guides customized to the college’s STEM courses. The value proposition of Proprep is centered on the quality of the content as well as the volume of its content library.
Tel Aviv, Israel
Majorwise is a workforce-focused opportunity network that connects high school students with relevant job placements, internships, and volunteering opportunities.
K-12, Workforce Edtech
Curio provides a space for teachers to discover new ideas, curate them, and collaborate. Curio was founded by an award winning teacher as the CEO and a serial entrepreneur as the CTO.
Just Learn combines a compact ecosystem and add-on modules with curriculum as a way to fuse nature and technology into engaging hands-on STEM experiences for K-12. Just Learns’s Malawi is an indoor garden powered by an aquatic ecosystem of fish, bacteria and plants which helps create in-class experiences that bring life to STEM.
Orbit uses latest technologies such as augmented reality and 3D visualizations to facilitate learning for K-12 students.
EduMetrics helps schools prepare their students for long-term success by improving the way they gather, report, and make use of both social and emotional data and helps them to understand their schools and take actions to improve outcomes.
EducationModified is the research-driven way to improve outcomes for students with special needs. It supports schools & districts to go beyond compliance to implement IEPs in the classroom, directly within teachers’ workflow.
Elisa Altorfer McBroom
uConnect helps colleges and universities unlock the valuable information and resources that live in the career center to improve enrollment, retention, persistence and outcomes.
Entri is a test prep platform for teachers and students in India.
Empow promotes STEM education and enrichment through hands-on, project-based programs like summer camps, classes, and after-school programs that teach coding, robotics, animation, 3D modeling, and more.
Learning Games Studios evidence-based learning games excite and engage learners, and deliver measurable learning outcomes, by bringing together compelling game-based experiences with strong instructional design and research-backed implementations of the learning sciences.
PlayPosit is an online learning environment that allows its users to create and share interactive video lessons.
Riipen is an experiential learning platform that connects university and college students to organizations (both for-profit and not-for-profit) through customizable online experiential learning that complements traditional co-ops and internships.
Skookii is designed specifically for K-12 school Parents and provides a single user account to manage children’s in-school or out-of-school payments from Kindergarten to 12th grade.
Sutori is a digital learning tool that enables anyone to create and share stories collaboratively
Knowledge to Practice delivers practice-changing, healthcare education solutions that help transform patient care, enable continuity of care, and mitigate risks across hospitals and healthcare systems. Knowledge to Practice’s personalized curriculum results in an average of 56 percent improvement of knowledge retention and recall, compared to 3-5 percent of older continuing medical education (CME) models.
Mary Ellen Beliveau
Listenwise is an award-winning listening skills platform that harnesses the power of listening to advance literacy and learning in all students. Our collection of podcasts and public radio keeps teaching connected to the real world. In November 2021, Listenwise was acquired by Boclips
TeachersConnect builds online communities and tools that combat the annual $2.2bn problem of teacher turnover. Our customers are teacher preparation programs, school districts, and companies that do business in K-12 education.
Pip Learning’s Trust Platform® identity service connects educators to innovators, protects student privacy, and includes parents.
Kaymbu is the leading visual messaging and authentic assessment platform for early education. From photo sharing to student portfolios, school newsletters and dynamic photo books, Kaymbu connects early childhood educators with young, digital-native parents. Kaymbu captures the essence of student development and strengthens relationships between home and school.
LearnBolt is a new breed of mobile workforce productivity and training platform. This turnkey solution uniquely empowers business owners, managers, and employees from the moment of knowledge need to the collection, organization, and delivery of that knowledge.
Quality Interactions is an e-learning company whose training equips frontline healthcare professionals with cultural competency and communications skills and strategies aimed at improving patient experience and health outcomes and reducing the financial costs associated with excess medical treatment and risks.
Michele Courton Brown
J. Emilio Carrillo
The Wealth Factory, Inc. develops games that help our users with their financial literacy education.
SchoolHack’s LiFT® makes implementing project-based learning easier by harnessing the intrinsic motivation of learners as they co-create rigorous projects around their personal interests and goals.
Zulama worked with faculty at Carnegie Mellon University’s Entertainment Technology Center to develop an unprecedented way to bring game design, programming, art, and screenwriting to middle and high schoolers through game design.
Quill.org’s online tools help 3rd-12th grade students become great writers. We use AI to analyze and serve feedback on student writing, enabling students to quickly develop their skills.
WriteSteps is a standards-based, K-5, digital writing and grammar curriculum that helps teachers create skilled writers.
Ann Arbor , Michigan
Mindsets Learning is an award-winning inquiry & project-based learning platform that brings authentic, real-world experiences into classrooms. Spark creativity & computational thinking through real world Challenges for K12 Math, Science & STEM.
Marissa Di Pasquale
Unruly Studios is the first EdTech company to combine physical fitness with STEM education for kids 6 and up! Our all-star team has experience from Scratch, the MIT Media Lab, Babson, Hasbro, Mattel, Nickelodeon, iRobot, and Disney. We recently collected pre-orders for our award-winning product, Unruly Splats, through a successful crowdfunding campaign.
Schola provides families with the tools they need to find the school and educational programming that best aligns with the needs of their child.
QuadWrangle is the first automated engagement platform designed exclusively for education